Ragnar Digital

Computer Art: 1964–1969

An interactive map of the computers used by pioneering artists around the world to create computer-generated art in the mid to late 1960s

36
Locations
60+
Pioneer Artists
20+
Computer Models
13
Countries
United States
Canada
Europe
United Kingdom
Eastern Europe / USSR
Asia
Latin America
Boeing Company
Seattle, Washington, USA
Mainframe
IBM 7094 / CDC 6600
Gerber Pen Plotter
Artists
William Fetter
Boeing Man by William Fetter
"Boeing Man" (1964-67) - William Fetter

William Fetter coined the term "computer graphics" in 1960. He created "Boeing Man" (1964-67), the first computer-generated three-dimensional images of the human figure, developed for cockpit ergonomic studies. His wireframe human figures were shown at Cybernetic Serendipity (1968).

Chico State College
Chico, California, USA
Small Computer
IBM 1620
CalComp Plotter
Artists
Grace C. Hertlein
Computer Art by Grace Hertlein
"Beasts in The Field" (1969) - Grace C. Hertlein

Grace C. Hertlein began creating computer art in 1968 at Chico State College, becoming one of the first women in the field. A professor of computer science, she programmed in FORTRAN to generate abstract geometric compositions. She first exhibited her work in 1969 and went on to found one of the first university computer art courses. She was a key organizer in the computer art community through the 1970s-80s.

UCLA Boelter Hall
Los Angeles, California, USA
Mainframe
IBM 7094
Punch Card / Film Output (No Graphics Display)
Artists
John Stehura
Cibernetik 5.3 by John Stehura
"Cibernetik 5.3" (1965-69) - John Stehura

John Stehura began developing the film "Cibernetik 5.3" here in 1960, programming algorithms through 1964 and producing the final film from 1965 to 1969. Working in UCLA's basement with an IBM 7094 and punch cards, with no graphic display, he waited days to see output.

UCLA Health Sciences Computing Facility
Los Angeles, California, USA
Mainframe
IBM System/360 Model 75
IBM 2250 Graphics Terminal
Artist
John Whitney Sr.
Permutations by John Whitney Sr.
"Permutations" (1966-68) - John Whitney Sr.

John Whitney Sr., a pioneer of computer animation, was IBM's first Artist-in-Residence (1966-69). Using GRAF, a FORTRAN extension developed by physicist Jack Citron at IBM's Los Angeles Scientific Center, he created the abstract computer-animated film "Permutations".

CalComp (California Computer Products)
Anaheim, California, USA
Mainframe
GE 425
CalComp 770 / Model 207 Flatbed Plotter
Artists
Kerry Strand
The Snail by Kerry Strand
"The Snail" (1968) - Kerry Strand

Kerry Strand created figurative plotter art at CalComp, unusually producing recognizable images from algorithms. His "Hummingbird" won first prize at the 6th Annual Computer Art Contest (1968) organized by Computers and Automation magazine, and "The Snail" was included in the Cybernetic Serendipity portfolio.

University of California, San Diego
La Jolla, California, USA
Mainframe
CDC 3200
Line Printer / Plotter Output
Artists
Harold Cohen
Untitled by Harold Cohen
Untitled(1969) - Harold Cohen

British artist Harold Cohen arrived here in 1968-69 and began his legendary exploration of computer-generated art. His early DITRAN-based works from 1969 led to the creation of AARON, an AI art program he developed over 40+ years.

Thiokol Chemical Co. / Analog Simulation Lab
Brigham City, Utah, USA
Analog Computer
Analog Computer
X/Y Plotter
Artists
Maughan Mason
Asymmetry by Maughan Mason
"Asymmetry" (1966) - Maughan Mason

Maughan Mason, head of Thiokol's Analog Simulation Lab, created plotter drawings resembling Op Art with moiré patterns. He would visualize the desired pattern, then conceive a circuit arrangement on his analog computer to produce the effect. Multiple works were shown at Cybernetic Serendipity (1968).

University of New Mexico
Albuquerque, New Mexico, USA
Mainframe
IBM System/360 Model 40
IBM 1403 Line Printer (ART1 Program)
Artists
Frederick Hammersley
Computer Drawing by Frederick Hammersley
"Computer Drawing" (1969) - Frederick Hammersley

Frederick Hammersley, already an established hard-edge painter, began making computer drawings in 1968 using ART1, a program co-developed by Richard Williams and artist Katherine Nash. He created intricate lace-like drawings using 26 letters, 10 numerals, and 11 symbols arranged on 50x105 character grids.

Sandia Corporation
Albuquerque, New Mexico, USA
Mainframe
Sandia Mainframe
Precision Plotter
Artists
Donald K. Robbins
3D Checkerboard Pattern by Donald K. Robbins
"3D Checkerboard Pattern" (1968) - Donald K. Robbins

Donald K. Robbins created "3D Checkerboard Pattern" (1968), based on the mathematical "four-bug problem" where four bugs at the corners of a square each crawl toward the next, creating spiral curves. The work was featured on the poster for the landmark Cybernetic Serendipity exhibition (1968).

University of Kansas Computer Center
Lawrence, Kansas, USA
Mainframe
Honeywell 635
Draft-O-Matic Plotter
Artists
Colette Bangert Charles Bangert
Grass Series by Colette and Charles Bangert
"Grass" Series (1967-) - Colette & Charles Bangert

Colette and Charles Bangert began creating nature-inspired algorithmic plotter drawings from 1967. Their "Grass" series aimed to represent organic forms like grass and landscapes. Colette was one of the few women in early computer art.

Carleton College
Northfield, Minnesota, USA
Small Computer
IBM 1620
CalComp 563 Plotter
Artists
Edward Zajec
RAM series by Edward Zajec
"RAM" Series (1969) - Edward Zajec

Trieste-born artist Edward Zajec began creating computer art in 1968 while at Carleton College in Minnesota. Using FORTRAN IV on an IBM 1620, he created the "RAM" series (1969) of algorithmic plotter drawings. He later co-authored "Computer Art: Color-Stereo Displays" (1971), an early publication on computational aesthetics, and continued his computer art at Syracuse University.

University of Chicago
Chicago, Illinois, USA
Mainframe
IBM 7094
Line Printer
Artists
Johan Severtson
Computer Sculpture by Johan Severtson
Computer Sculpture (c. 1966) - Johan Severtson

Johan Severtson created possibly the first computer-generated sculptures (c. 1966). His programs generated structural specifications (how many pieces, angles, shapes, and notch placements) from which he selected and physically constructed his preferred versions. Shown at Cybernetic Serendipity (1968).

Ohio State University
Columbus, Ohio, USA
Mainframe
IBM 7094
CalComp 565 Drum Plotter
Artists
Charles Csuri James Shaffer
Random War by Charles Csuri
"Random War" (1967) - Csuri & Shaffer

Charles Csuri, called the "father of computer art," created algorithmic artworks here. His "Hummingbird" (1967), acquired by MoMA, used mathematical transformations to morph a line drawing, becoming one of the most recognized early computer artworks.

University of Toronto
Toronto, Ontario, Canada
Mainframe
IBM 7094
CalComp Plotter / SPARTA Graphics System
Artists
Leslie Mezei
Bikini Shifted by Leslie Mezei
"Bikini Shifted" (c.1968) - Leslie Mezei

Leslie Mezei, a Hungarian-Canadian computer scientist, joined U of T in 1965 and created SPARTA and ARTA, the FORTRAN-based graphics languages that enabled drawing, transformations, light pen interaction, and keyframe animation. He established the Computer Graphics Group, laying the foundation for the Dynamic Graphics Project.

University of Virginia Computer Science Center
Charlottesville, Virginia, USA
Mainframe
Burroughs B5500
CalComp 565 Drum Plotter
Artists
Lloyd Sumner
Untitled by Lloyd Sumner
"Untitled" (c.1968) - Lloyd Sumner

Lloyd Sumner was possibly the first person to adopt computer art as a full-time career. Working at UVA's Computer Science Center from 1964, he programmed in extended ALGOL and published "Computer Art and Human Response" (1968), the first monograph by a computer artist, dedicated to "my good friends the Burroughs B5500 and the Calcomp 565."

National Research Council of Canada
Ottawa, Ontario, Canada
Minicomputer
SEL 840A
CRT Display / Film Camera
Artists / Researchers
Nestor Burtnyk Marceli Wein Ken Pulfer
Key-Frame Animation by Burtnyk, Wein and Pulfer
Key-Frame Animation (1970) - Burtnyk, Wein & Pulfer

Inspired by Disney animators at a 1969 conference, Burtnyk and Wein completed their key-frame animation software in 1969/1970, where the computer interpolates between artist-drawn key frames. This technique became the foundation of subsequent computer animation. They collaborated with animators from the National Film Board of Canada and received an Academy Award for Technical Achievement in 1997.

Bell Telephone Laboratories
Murray Hill, New Jersey, USA
Mainframe
IBM 7090 / IBM 7094
SC-4020 Microfilm Plotter
Artists
A. Michael Noll Ken Knowlton Leon Harmon Stan VanDerBeek Lillian Schwartz Max Mathews Suzanne L. Hanauer
Studies in Perception I
"Studies in Perception I" (1967) - Harmon & Knowlton

Bell Labs was the epicenter of early computer art research. Artists produced groundbreaking works including the famous "Computer Nude" and experimental films. Max Mathews, the "father of computer music," created the MUSIC programs here, while Suzanne L. Hanauer co-created works with physicist Manfred Schroeder, including "Eye II" (1968).

Polytechnic Institute of Brooklyn
Brooklyn, New York, USA
Mainframe
Siemens System 4004
Line Printer Output
Artists
Alison Knowles James Tenney
The House of Dust by Alison Knowles and James Tenney
"The House of Dust" (1967) - Alison Knowles & James Tenney

Fluxus artist Alison Knowles collaborated with composer James Tenney to create "The House of Dust" (1967), a work of computer-generated poetry. Tenney programmed the Siemens 4004 mainframe in FORTRAN IV to randomly combine phrases about materials, lighting, inhabitants, and locations into quatrains describing imaginary houses. Published in 1968, it remains one of the most cited examples of early generative literature.

University of Massachusetts, Amherst
Amherst, Massachusetts, USA
Minicomputer
IBM 1130
Plotter Output / Physical Sculpture
Artists
Robert Mallary
Quad III by Robert Mallary
"Quad III" (1969) - Robert Mallary

Robert Mallary created TRAN2, a FORTRAN program that generated three-dimensional sculptural forms through mathematical transformations. His "Quad" series (1968-69) were among the first computer-aided sculptures, with Quad I shown at Cybernetic Serendipity (1968). The program computed contour cross-sections that Mallary then realized as physical sculptures.

MIT Lincoln Laboratory
Lexington, Massachusetts, USA
Experimental Computer
TX-2
9-inch CRT Display
Artists / Researchers
Ivan Sutherland Ron Baecker
Sketchpad by Ivan Sutherland
"Sketchpad" (1963) - Ivan Sutherland

Home to Ivan Sutherland's revolutionary Sketchpad (1963), the first graphical user interface. By 1969, the GENESYS animation system was developed here, becoming the first animation language to use interactive sketching techniques.

ORT Technical School
Buenos Aires, Argentina
Minicomputer
IBM 1130
IBM 1627 Drum Plotter
Artists (Grupo de Arte y Cibernética)
Osvaldo Romberg Luis Fernando Benedit Antonio Berni Eduardo Mac Entyre Miguel Ángel Vidal
Grupo de Arte y Cibernetica, Miguel Ángel Vidal
Generative Structure (2) - Miguel Ángel Vidal

The Grupo de Arte y Cibernética, organized in 1969 under the direction of Jorge Glusberg at CEAC (Centro de Estudios de Arte y Comunicación), was Latin America's computer art collective. They used an IBM 1130, exhibiting at the landmark "Arte y Cibernética" show at Galería Bonino in 1969.

University of São Paulo (USP)
São Paulo, Brazil
Mainframe
IBM 360/44
CalComp Plotter
Artists
Waldemar Cordeiro Giorgio Moscati
A Mulher Que Nao E BB by Waldemar Cordeiro
"A Mulher Que Não É BB" (1971) - Cordeiro

Waldemar Cordeiro, a leader of Brazil's Concrete Art movement, began collaborating with physicist Giorgio Moscati in 1968 to create "Arteônica" using an IBM 360/44. He coined the term (combining arte and eletrônica) and is considered a pioneer of technological art in Latin America.

Centro de Cálculo
Madrid, Spain
Mainframe
IBM 7090 / IBM 1401
Line Printer / Plotter Output
Artists (Seminario de Generación Automática de Formas Plásticas)
Manuel Barbadillo Eusebio Sempere José Luis Alexanco Elena Asins Soledad Sevilla
Formas Computables exhibition 1969
"Formas Computables" Exhibition (1969) - CCUM

Manuel Barbadillo was the first Spanish artist to use a computer (1968), creating modular compositions and binary structures. The landmark "Formas Computables" exhibition (1969) showcased works by Asins, Sevilla, and others exploring computational form generation.

Atlas Computer Laboratory
Chilton, Oxfordshire, United Kingdom
Mainframe
University of London Atlas
Benson-Lehner 120 Microfilm Recorder (Culham Lab)
Artists
Tony Pritchett
The Flexipede by Tony Pritchett
"The Flexipede" (1967) - Tony Pritchett

Tony Pritchett created "The Flexipede" (1967) on the University of London's Atlas computer and is widely considered the first entertainment character computer animation. It depicts a walking multi-legged creature. The work was processed on the Benson-Lehner 120 microfilm recorder at Culham Laboratory. Shown at Cybernetic Serendipity (1968).

Bull-GE / Université Paris-Sorbonne
Paris, France
Mainframe
Bull-GE / IBM 360/75
Benson Drum Plotter
Artists
Vera Molnár
Interruptions by Vera Molnar
"Interruptions" (1968-69) - Vera Molnár

Hungarian-French artist Vera Molnár began using computers in 1968, becoming one of the first women in computer art. She developed her "machine imaginaire" concept before gaining computer access, then realized these ideas through algorithmic works exploring geometric forms.

Météorologie Nationale
Paris, France
Mainframe
CDC 6400
Benson 1284 Flatbed Plotter
Artists
Manfred Mohr
P-18 by Manfred Mohr
"P-18 (random walk)" (1969) - Manfred Mohr

German artist Manfred Mohr wrote his first computer algorithms at the University of Paris 8 (Vincennes) in 1969, then gained formal access to a CDC 6400 at the French weather service in 1970. He later became the first artist to have a solo computer art exhibition at a major museum (Musée d'Art Moderne de la Ville de Paris, 1971).

Institute of Sonology, Utrecht University
Utrecht, Netherlands
Mainframe
Electrologica X8
Plotter Output
Artists
Peter Struycken
Computerstructuren by Peter Struycken
"Computerstructuren" (1969) - Peter Struycken

Peter Struycken was one of the first Dutch artists to use a computer. In 1968-69, he created systematic color-field compositions (called "Computerstructuren") generated using ALGOL 60 programs at the Institute of Sonology in Utrecht. He exhibited these works at the "Computerkunst" exhibition in 1969, and his computer-generated color studies influenced his large-scale environmental art commissions.

Philips Evoluon
Eindhoven, Netherlands
Minicomputer
Philips P9201 (Honeywell 416)
Hydraulic Servo-Controlled Sculpture
Artists
Edward Ihnatowicz
The Senster by Edward Ihnatowicz
"The Senster" (1968-70) - Edward Ihnatowicz

Edward Ihnatowicz created "The Senster" (1968-70), one of the earliest computer-controlled interactive sculptures. The 15-foot hydraulic structure, with a head inspired by a lobster claw, responded to sound and movement via microphones and radar. Commissioned by Philips, it was displayed at the Evoluon technology center in Eindhoven from 1970 to 1974. Ihnatowicz had previously shown "SAM" (Sound Activated Mobile) at Cybernetic Serendipity (1968).

Technische Hochschule Stuttgart
Stuttgart, Germany
Mainframe
SEL ER-56
Zuse Graphomat Z64
Artists
Frieder Nake
Hommage a Paul Klee by Frieder Nake
"Hommage à Paul Klee" (1965) - Frieder Nake

Under the influence of philosopher Max Bense's "information aesthetics," Frieder Nake created some of the earliest computer artworks using ALGOL programming at the Technische Hochschule Stuttgart.

Siemens Research Laboratory
Erlangen, Germany
Mainframe
Siemens 2002
Zuse Graphomat Z64
Artists
Georg Nees
Schotter by Georg Nees
"Schotter" (1968) - Georg Nees

Georg Nees was one of the very first computer artists, exhibiting his algorithmic drawings in 1965. His "Schotter" (Gravel) demonstrates ordered-to-random transitions through simple algorithms.

Max Planck Institute / Siemens Research Lab
Munich, Germany
Minicomputer / Mainframe
IBM 1130 / Siemens 4004
Plotter Output
Artists
Herbert W. Franke
QUADRATE by Herbert W. Franke
"QUADRATE" (1968) - Herbert W. Franke

Herbert W. Franke transitioned from analog oscilloscope work (1950s) to digital mainframes in the late 1960s. In 1968, he created his first digital computer art, the QUADRATE series, on an IBM 1130 at the Max Planck Institute of Psychiatry in Munich, programmed in FORTRAN by Dr. Georg Färber. By 1969, he was creating plotter drawings on a Siemens 4004. His digital works were exhibited at the Venice Biennale in 1970.

Louny / Prague
Czechoslovakia
Desk Computer
LGP-30
Computer Calculations for Hand-Painted Canvases
Artists
Zdeněk Sýkora Jaroslav Blažek
Structures by Zdenek Sykora
"Structures" (1964-) - Zdeněk Sýkora

Starting in 1964, Zdeněk Sýkora collaborated with mathematician Jaroslav Blažek to use computer calculations to determine the placement and color relationships of geometric elements in grid-based abstract paintings. Working behind the Iron Curtain with limited computer access, he was one of the first artists to use computers as part of the creative process for painting.

Ruđer Bošković Institute
Zagreb, Yugoslavia
Custom System
Custom Computer-Controlled Systems
Large-Scale Light Panels
Artists
Vladimir Bonačić
DIN GF100 by Vladimir Bonacic
"DIN GF100" (1969) - Vladimir Bonačić

Vladimir Bonačić created his interactive computer-controlled light installations starting in 1968. His "DIN GF100", exhibited at Tendencies 4, allowed viewers to start and stop programmed light patterns.

Moscow State University
Moscow, USSR
Mainframe
BESM-4
Line Printer / Film Output
Artists / Researchers
Nikolai Konstantinov
Kitty animation by Nikolai Konstantinov
"Kitty" (Koshechka) (1968) - Nikolai Konstantinov

In 1968, mathematician Nikolai Konstantinov and his group at Moscow State University created "Kitty" (Koshechka), one of the earliest computer animations. Using a BESM-4 mainframe, they mathematically modeled a walking cat using ordinary differential equations, outputting the animation as printed characters on a line printer. The work was published in the journal "Problems of Cybernetics."

IBM Japan Scientific Data Centre
Tokyo, Japan
Mainframe
IBM 7090
CalComp 563 Plotter
Artists (CTG - founded December 1966)
Masao Komura Kunio Yamanaka Haruki Tsuchiya Junichiro Kakizaki Koji Fujino
Return to a Square by CTG
"Return to a Square" (c. 1967-68) - Computer Technique Group

The Computer Technique Group (CTG), founded in December 1966 by Komura, Yamanaka, Tsuchiya, and Kakizaki, was Japan's pioneering computer art collective. Additional members including Fujino joined in 1967. They exhibited at Cybernetic Serendipity (1968).

University of Tokyo
Tokyo, Japan
Mainframe
OKITAC 5090A
Computer Printout
Artists
Hiroshi Kawano
Digital Mondrians by Hiroshi Kawano
"Design 3-1" (1964) - Hiroshi Kawano

Japan's first computer artist, Hiroshi Kawano published Mondrian-inspired computational compositions (titled "Design 3-1" etc.) in the Japanese IBM Review in 1964. Later known as "Digital Mondrians," these led to his formal "Artificial Mondrian" series (1966-69). A philosopher by training, he approached computer art through aesthetics and information theory.